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(+3)

I think the concept is strong but it felt odd that there were no punishments for adding wrong ingredients other than a sound effect that I could tell? Seems like the reactions should be tied to that. The physics for the flat palm worked well but I felt that the grabbing hand should have a slightly larger hitbox. Was often times where I was definitely in range of an object but couldn't grab it and caused me to miss. Overall it's a good game, I think just needs some minor tweaks in the gameplay to make it more polished. 

(+1)

Thanks for the feedback! For me this is the first jam I ever participated in(not to mention the first game I've ever coded for) and it's been a while since my last time studying up on C# so I was mostly focused on getting back on track and using it as learning experience, therefore I really didn't pay as much attention to detail with the mechanics as I wish I could have. This project did reignite my passion for coding though and I'll be glad to participate in more jams in the future inbetween regular coding exercises.
Again, thanks a lot for the constructive criticism, I'll keep it in mind for whatever next project I find myself involved with!

sounds good, look forward to seeing your work in the future! :)

Thank you so much for your feedback, there were some struggles with the grabbing during development so it's great to get some outside opinions on it. Next time we'll make sure to spend a bit more of time on the planning so we don't miss things like the lack of punishments and stuff