I think the concept is strong but it felt odd that there were no punishments for adding wrong ingredients other than a sound effect that I could tell? Seems like the reactions should be tied to that. The physics for the flat palm worked well but I felt that the grabbing hand should have a slightly larger hitbox. Was often times where I was definitely in range of an object but couldn't grab it and caused me to miss. Overall it's a good game, I think just needs some minor tweaks in the gameplay to make it more polished.
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Thanks for the feedback! For me this is the first jam I ever participated in(not to mention the first game I've ever coded for) and it's been a while since my last time studying up on C# so I was mostly focused on getting back on track and using it as learning experience, therefore I really didn't pay as much attention to detail with the mechanics as I wish I could have. This project did reignite my passion for coding though and I'll be glad to participate in more jams in the future inbetween regular coding exercises.
Again, thanks a lot for the constructive criticism, I'll keep it in mind for whatever next project I find myself involved with!