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The way the traps work is on the 4th frame of the animation it checks if the player is still in the collider and kills you if you are, you you have 3 frames to escape the traps after triggering them. I've been thinking that maybe instead of making every single gravestone a trap, to only make certain ones instant death traps and have it be a memory, trial and error type game, more along the lines of I wanna be the Boshy. Thank you so much for your comment! I did all the artwork as a first pass, never touch again, as fast as I could style so I'm surprised so many people enjoy it!