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(+1)

The presentation and concept here were top-tier! Incredible stuff! The story was fantastic, managing to balance comedy and drama, and the gameplay was no slouch either. I'm amazed that you managed to pull off a very cohesive plotline in a week, let alone one with two endings!

 Some minor issues, though:

  • Switching between mopping the floor and attacking feels completely random. Maybe set this to a third button, or a hold-to-mop thing.
  • Despite the heavy plot and story focus, a lot of the most important parts of the lategame don't have scenes, I assume this is mostly since you ran out of time, so I'll let that slide.

Still, the game was fantastic, and I'd definitely love a fully-fleshed out version!

(+1)

You mop if you stand still and press J, and you swing if you move and press J. I hoped that most people would be able to figure it out, but it's not as intuitive as I hoped it would be! I was going for a smash-bros style control system, but it didn't really work super well.

Yeah we didn't have a story scene for a... certain moment in the end game. You're right, it got cut for time. :( We also worried that we were making the story too long, so that's why we focused on making more levels, instead of finishing that middle story-beat. But yeah, def would have wanted that to be in there!

(+1)

I feel like it'd make more sense if the moves were reversed, since you can move while mopping and you can't when you attack.

Sad to hear that that crucial moment were cut for time! I would've loved to see how that'd play out.