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I like the concept here! Plot's pretty nice, and I liked how the last option for "all spare" ending has the spare button be completely random if it triggers, and the transtition between meeting a character, choosing, and sparing/killing is great.

The rest of it needs some work, however. The space between all the characters needs to be shortened, and there's really no need for a jump button. The player character's also a bit too blurry, and the music tends to play much louder than the mad scientist's voice. I'd also love some subtitles, since it' s hard to  understand them. These really combine to make it too tedious to go back and play the other endings.

Other than that, the game's still pretty good. Just needs some polish.

(+1)

Thank you for playing! The last option with the spare button isn't triggered randomly... you have to press it 5 times and risk getting killed there... I guess the voice wasn't clear enough or I didn't make it say the right words... to shorten the space between characters is actually a good idea and I though of that. I shortened it while making it - originally it was WAAAAAAAAY longer. I don't know why the player is blurry... in the game engine he is perfect and the art is very good but in html it's bad for some reason... maybe because I made the game run good on older computers too? Subtitles is something that I should've added but I was too lazy :P. The music is louder than the scientist sometimes... sorry for that - I think that makes the game sound a little bit unnatural in a way I didn't intend it... Some polish would probably help I guess as it doesn't have much game feel, at least I don't think it has some. Maybe when I make gamedev content on youtube I'll remake the game??? Would be cool. Anyways, I am glad you enjoyed it!