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(+1)

Kill Joint is a form of controlling the creature. It collides with the idea of the game pretty hard.

I don't think it's any different from placing a muscle somewhere; It's simply another mechanic added to the creature. I'm not talking about a joint that does anything on command to the user, but rather one that does something when it touches the ground. Isn't it the same kind of "controlling the creature" you get when you decide to add a bone to stop two joints from rotating?

(+1)

Kill Joint is literally a command to the creature. If X touches Y, then stop moving. It is something that activates only under specific circumstances. Adding a bone to stop two joints from rotating is simply the body you create.

(+1)

Hmm... I don't entirely agree, but I do see your point. Still, I think it would provide some interesting options for creatures.

(+1)

Yeah, you dont know how many times my creature fell on its ass and thne that was the only thing it ever did no matter how many generations I wait

instead of kill the brain why not do something to discourage the AI from making those join to touch the ground?

like a secondary objective?

weaken the bone ? up to destroying it if it get hit too many time?