Thank you so much for playing and recording a video, it has been so helpful! I'm glad you like my username also! I'll just go through everything brought up in the video
- Initially when you were having the freezing and input issues, I was wondering if you'd notice in the game's description on screen it has a section about how to fix them. I have noted that I rely too much on the information I put in there. Good to know!
- Regarding fullscreen, I assumed that there would be an option below the game window but sadly it seems that's a feature of unity web players only. The game does actually support full screen, as that's what I used while testing it. If I had provided a downloadable version, you'd have been able to enable fullscreen in that.
- The ground is not meant to be reflective, they are meant to be shadows, perhaps I could have added some kind of texture to make that clearer. I agree it does look kind of shiny!
- Now looking back, I perhaps could have worded the "make a kill every 60 seconds" differently, as you're not really killing them, you're sending them to the portal. Maybe I could have made the portal arrows next to each monster flash a different colour.
- When you mentioned that you thought the black hearts were heart cases, what do you mean? That sounds interesting.
- Currently there is nothing that you can spend gold on, but the idea was to be able to purchase better scythes that were more powerful or could attack different trees to unlock the monsters in those ones.
- I'm really glad to hear that the hit feedback is satisfying, I will have to add some enemies that take damage!
I have given you a follow on twitch! Beyond everything you mentioned in the video, did you have any other feedback? But this has already been so useful to me to see a different perspective.
Would you be interested in testing future versions / projects? Thanks again!