Thank you for such a through breakdown/ reply to the points brought up in the video and thank you for the follow.
In regard to the heart "containers", it was just because the heart colour was black, without even realising it, I automatically assumed that it wasn't my actual health, but more of a "container" for my health, kind of like my max health. I expected them to fill up with red as I gained health. I think this is because I am just used to hearts being red when indicating health, but once I saw that taking damage removed the black hearts, I realised that those were actual heath indicators.
I think other than things mentioned in the stream, the only other thing is that a few times that I got killed by enemies felt like it happened really quickly, I think this is because if you run into an enemy you can get stuck and just take a bunch of damage really quickly with little to no chance of escaping.
I would also like to repeat how good the hit feedback felt :D
I would 100% be interested in checking out future version or projects. I game you a follow on itch, so I should see updates when they pop up, but if not feel free to reach out on twitch or here, if you need someone to play your games, I would be more than happy to do that.