Yup, understandable. I really wanted to mimic the pitch black atmosphere like Amnesia: The Dark Descent or Outlast where also your lantern or flashlight had a duration. I guess for RPGMAKER it's quite harder to translate to and get around. I will address more save points and allowing the player to return to the game after the Game Over scene. Will definitely add more unique enemies. I doubt I want to remove the one hit, however, considering this game is about limited visibility and looking ahead and avoiding enemies rather than lose HP then run away type of deal.
Thank you for the generous feedback and for playing the game!