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There is a quick way to add a collision map that matches your 3D models.

- Import your object as obj.

- Select it and in viewport top bar next to Transform and View click Mesh.

- Here you can select a few variations depending on what you want with performance. Despite that if you choose Trimesh Static Body you will have a collision shape that matches your object.


Though it isn't as easy as a check box, it accomplishes the same thing.

So glad I found this tip, thanks!