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Sariteed

11
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A member registered Sep 18, 2018 · View creator page →

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There is a quick way to add a collision map that matches your 3D models.

- Import your object as obj.

- Select it and in viewport top bar next to Transform and View click Mesh.

- Here you can select a few variations depending on what you want with performance. Despite that if you choose Trimesh Static Body you will have a collision shape that matches your object.


Though it isn't as easy as a check box, it accomplishes the same thing.

There is something like that if you hold control and and drag over it.

I want to add a custom offset to the meta.ini for importing some models, however I cannot find anything that works. Is there some sort of documentation somewhere, or is this feature even added?

This was my first experience with 3D gaming, it is a bit funky to start out. It could definitely be more polished xD

Thanks I appreciate it, its a bit of a buggy mess. I reeeeallllly need to work on better collisions.

Dvereb, you are the brightest person I know.

Hey hey hey....

I love the idea and mechanic! Rather fun to play!

I'm a Sariteed?

Ahhh, good to know thank you for the quick feedback I appreciate it!

Is it possible to give an example of what the text/save file looks like? This might suit a specific need I have but I wanted to be sure if it is in BBCode format?