It’s a good start, keep at it!
hatmix
Creator of
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CodingQuests just created a nice tutorial on how to start using GitHub with Godot at https://www.youtube.com/watch?v=fZ-CJIYPFMI
Hi! Glad you enjoyed it and sorry you hit those issues. The coins respawning is listed in the known issues on the game page, but it’s quite far down the scroll. You’re the 2nd report of the end dialogue not starting, but we haven’t been able to recreate it. (Assuming you were playing on web) could you let us know your browser version?
Very cute art! I think some sound effects based on interactions would help the feel of the game a lot and disguise the short background music loop. Solid gameplay and everything’s there, maybe some QoL tweaks for how to access things. Nice game!
(Update) OH! I forgot to mention the banner on the page is SO good. I may or may not have spent a couple minutes wondering how you got itch.io to show an image as the “start game” background :facepalm:
The collision box for the totem/player interaction is small, but there’s also a hidden 1-second cooldown on the totems. While this was intended to prevent vfx spam, it confuses players and causes missed energy refresh for no apparent reason. It will get fixed when we can update the game again.
Glad you enjoyed the game and we really appreciate your detailed feedback!
This is a ton of fun! The sfx are great, especially the level up fanfare. Difficulty and chaos scales up smoothly. Camera move/background scroll seems kind of janky and could use smoothing in my opinion. I made it a level or 2 past 3rd companion choice and started worrying for the health of my LMB–I will come back to this with AHK remap for attack key :D
There’s a video playthrough linked on the game page which shows start to finish! That room starts at 117s (in case the link get broken) https://www.youtube.com/watch?v=GkmBn9itV_s&t=117s :)
Thanks for playing and I’m glad you had fun!
Holy crap, you did this in a week!?
Well, it felt longer than a week. But the git log says it was just 9 days. We had a big team of mainly artists and a bunch of us worked on it full time. Using source control definitely helped us go faster, although not everyone was comfortable using it, which is fine. I’ll write a devlog about the process soon.
Thanks for playing! There is a difficulty option in settings you can change, if you want to explore. (I had to implement this to be able to test the game, since I am not very good at precision platformers!) I hope we will post a playthrough video soon so anyone who gets stuck can see the solution if they want.
Known issues:
- Some reports of dialogue not starting in room with spirit
If you get stuck, you can find a solution in this video playthrough from awesome artist and the team’s main playtester, Posce
Ah, the puzzles in-game weren’t completed–details are in the text at the bottom of the game page at https://qusk2.itch.io/launch-void. Glad you still had fun!