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(1 edit) (+1)

Interesting game in terms of mechanics and i do appreciate a horror game now and then, this one reminded me of slender man and the 8 pages. But i do feel a little conflicted in terms of mechanics as I found the checkpoint mechanic to be a little evasive of the challenge at hand, It made the challenge of the enemies dropping your sanity bar redundant as I could simply drop my sanity meter "die" and restart with all the items I had found already. But otherwise i thought the enemies were nicely placed behind certain doors for a little jump scare moment ahahaha :) (CYPHER GROUP -Joshua Groombridge)

Thank you for the feedback, we executed the checkpoint mechanic based more off of the fact that in a competition setting judges do have a finite time to actually judge the game, but I see where you are coming from, I think if we were to continue with this outside of a Jam a check point system may be part of a specific room's mechanic.