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SaibaShadow

19
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4
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4
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A member registered Sep 19, 2020 · View creator page →

Creator of

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Really enjoyed the game

Thank you, was fun to design, and will relay the compliment to Peter.

Alot of unused assets that didnt make it in in time unfortunately, but we plan to reupload after the jam with the assets changed.

Thanks for the comment, we has a scaling issue, originally the maze was going to be bigger so you couldn't see over wall and such and could move from point to point in a much more fixed and controlled way, but we will take your comment into consideration when making games in future.

No problem appreciate any and all questions.

I really like this format for this pet sim, and I feel the scope is good,  just decided to play around after I got its final form, and found the lack of music or ambient sound a bit jarring when you get the final one. I am a fan of the pet sim genre so I would have liked to see more of that, but taking that out it was good 30 minutes of play.

Its more of a sandbox where you just need to keep the pig alive if you check out this page: https://newagegamer.itch.io/wild-fire. It has all the tool descriptions

Thank you for the feedback, asked our level designer about it. It's in the main hall, once you move the platform you get on top of the big box thing and you look down and it's in there, then use the gravity gun and whoosh it up.

Like the sense of a lack of things to do, some wave sounds would have been nice as just ambient.

Liked the idea, the different views were really helpful, maybe put a UI thing at the bottom of the screen that shows the UI. But a very simple but well executed idea.

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This has a charm that few words can describe, and plays and reads as a fever dream.(SaibaShadow - Mega Parkour Studios)

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I liked the premise but the game wouldn't move into the game after clicking play. Would have liked to play this interesting take on Don't Look. (SaibaShadow - Mega Parkour Studios)

While I liked the premise and am a fan of steampunk, I couldn't get past the play screen. But from what I saw looked to be an interesting take on Don't Look.

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A nice game with great simplicity and aesthetic, though I often found myself wondering that something was missing to add to the ambiance, like music, otherwise it was a joy to play. (SaibaShadow - Mega Parkour Studios)

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Really like the visuals, but encountered a clipping bug on the second level a bit semi consistently where I got past the first level and enter the next one and got stuck. Overall like the mechanics the light cone on the player I think could be dimmed as it from my experience washed out the detail of the rest of the visuals but overall lovely game with good aesthetics. (SaibaShadow - Mega Parkour Studios)

Thank you for the feedback, the gun is a stun effect to make some rooms a bit easier to traverse or to allow the player to look at enemies in a more tactical way, I think we probably would need to make that element more readable, or maybe implement an actual tutorial. But thank you for taking the time to review the game.

Thank you for the feedback, we executed the checkpoint mechanic based more off of the fact that in a competition setting judges do have a finite time to actually judge the game, but I see where you are coming from, I think if we were to continue with this outside of a Jam a check point system may be part of a specific room's mechanic.