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(+1)

It's awesome to see the progress you've made on this! I think pretty much all my previous feedback has been addressed, it really feels a lot more polished now! :D

I think my only new comment was the game just quit once I had finished in the terminal room - I assume that was the ending and it didn't just crash, but it would be good if you could have had an ending screen there (I guess time constraints may not have allowed for it). Also it was a little annoying that the AI kept interrupting me as I was using the console, I wonder if you could have it so it only interrupts as you type the commands into the console? And maybe if you leave the room early or something.

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Thanks a lot for the feedback from before the jam and now! I thought making the game quit at the end would leave you in suspense as it happens right on the climax. Now looking back on it, people might also think that the game simply crashed. When I implement a main menu, I guess taking the player back to it would be the best choice there. With the AI it was the only way I found to guide you through the process with the tools that I have as of now, but with time you should be a lot less hand-holdy and work as you mentioned.