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Heya Cuboid,

It's a custom shader. Basically, you render the screen in normal color, then you filter across all of the pixels and figure out which of the four colors it's closest to. I think I found the original code on shadertoy.com, then modified for my own projects. :)

Cool :) 

Now I want to try implementing something like that sometime... 

Btw thanks for the website it looks super helpful