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I thoroughly enjoyed this game and I can really see how these mechanics can be used to create more complex puzzles and levels. I also particularly liked the aspect that sometimes you do have to look at the enemies, causing a temporary sense of danger, in order to get them into the right position to complete the puzzle, such as in the final level.

Perhaps a top-down character avatar may have better suited the game considering the rest of the level was top-down.

I also liked the tutorialization of introducing the player to new aspects of the game over 2 levels, as opposed to presenting them with walls of text explaining the game.

I agree with one of the other comments saying it would be interesting to incorporate other reflective components such as moving mirrors, refractive prisms, light slits, colour changing mirrors etc. and I think these components could be used to create some really interesting puzzles.

Overall I found the game to be enjoyable thanks to the interesting mechanics and puzzle solving.


Brendan (Team Lactose Intolerance)

(+1)

Thanks! Yeah, in our initial concept we wanted to have moveable blocks and mirrors to make the vision gameplay a little more dynamic.

Also on the respawning and the top-down art... Completely agree :'). This is just the stuff that comes with being a Jam game.

Thanks for the feedback! :D