Aer'll bay teh furstun tuh say'it roight, wroightin in tuhs gayem duhs tiehkle meh roight! Aintun nuther un loikit! Crahk yer wee yolks lad, phonneh one inya??
Delirium
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First of all, love the pun. Second of all, the setting and words you choose are hilarious, I found myself laughing out loud a couple times. "Her presence excited him, as did the way her spiracles heaved during their dinners together. It was Crustmas and the dander fell in delicate white sheets," is something I never thought I'd read.
I'd love to see this finished! Good job on a first time and solo jam :D I wish you'd found an artist to help out, I feel like images of the scenes would have added a lot.
Damn! What an incredible game. The fact that you made everything yourself is soooo impressive.
The flavour of the walk cycle becoming slower, the character art evolving, other characters becoing increasingly desperate, the voice acting, and the Dark Souls / Dead Cells story telling all comes together to make a great jam game.
Great game! It was really nice to see someone using Godot, I've been meaning to give it a shot. Loved the music and the art style. "Press any key (spacebar please)" is an amazing one liner, I'm stealing it for sure.
The game was a little broken, but it had a lot of charm. I drew someone taking coffee, youtube tutorials, and bright ideas, and turning them into a game!
There's some unwritten lore here... Who lived there before? Why was it such a mess? What caused their mysterious disappearance? Does jet-fuel actually melt steel beams??
Good gaem, 5/7.
Here's my character burning the house down because of the ghosts. That place was a mess and they wanted marshmallows.
Wow this is amazing! By far the best UI in the Jam so far alongside Hacked//off, everything was super responsive and easy to understand. Just a clean and fun game! I really appreciate the small and well presented story.
The only thing I would have liked to see would be better enemy AI, it would have made some of the levels more challenging for sure. Some enemies would stand and defend at the back of the garden and let me pick them off. Using cover was also kind of obnoxious as I didn't have enough movement to peak, shoot, and take cover in the same turn (or maybe I'm just not getting it.)
Here's a standoff I had 1v1 vs a very dense sunflower.
Awesome game! It really captures the nerves that highliners must feel, and the art and audio were absolutely delicious, and the concept is really unique.
The pacing was great with the camera and music changes, but if I had to restart from 75% completion I'm not sure I would because of how much time it took and how stressful it was. Following the UI got difficult at points, and a little more reward for finishing it would have been great!
I really enjoyed this and made a little sketch in Pen to Paper for it
Great graphics, love the jiggles and ragdolling gummy bears. It's some weird rage game? With random physics? I thoroughly broke it, but it was very funny to watch happen!
The scroll wheel to select tools was really awkward, having them assigned on button 1-9 woud have been helpful for clarity, or at least something showing you the next/previous tool.
Otherwise, it was a lot of fun to muck around with physics real time.
Man, love the aesthetics, the art and dialogue were great. Could've used with some sort of piratey soundtrack, but otherwise it was an enjoyable experience!
- Some of the controls were a little janky, and ships off screen were crashing and just giving me points. Not gonna complain, free points, but it did feel a little weird.
- The flavour that the dialogue gave was great! Paired with the animation and emotions on the captain, I really had a strong sense of the game.
- Clicking the lighthouse to reposition the beam was a little finnicky, made the main gameplay hard to control.
Great submission! Good length for a Jam game and shows a lot of the skill in your team. Well done!
Fun game! It was great to get play an FPS for a couple minutes.
Couple points:
- The rewind feature is really cool but I almost never found myself using it. Using it for puzzles or combat would be cool, but I just used it to mash myself on the same jumps.
- You can clip through the walls, which isn't that great. I could rewind back into thee map though!
- The shotgun was weird, didn't feel like I need to use it. I just held left click.
- I died and it made me restart the entire game ._.
Otherwise, it's a fun game with a good amount of content for a jam! Thanks for the submission.
My mouse is broken, but agony is no more. My time is spent, but this was long overdue. My mission is now complete. I have raised you, Ipaku, and now you will raze the earth.
Go forth. Show them what it means to live without pain.
Show. Them. All.
(10/10, great fun. I didn't know I could auto-click by holding the upgrade buttons down. My finger hurts.)
My mouse is broken, but agony is no more. My time is spent, but this was long overdue. My mission is now complete. I have raised you, Ipaku, and now you will raze the earth.
Go forth. Show them what it means to live without pain.
Show. Them. All.
(10/10, great fun. I didn't know I could auto-click by holding the upgrade buttons down. My finger hurts.)
Cute! Simple, fun, and polished for a Jam game. I really like the soul of this game, I think this game ahs the most charm of any other game I've played so far.
That being said, I would have liked to see more puzzle elements, and the game was trivially easy. This isn't a bad thing, just something that you might want to expand upon if you develop the project more!
Cool concept, pretty bad execution unfortunately. But this was a really ambitious design for a Game Jam that breaks norms, which I can respect.
I gave up on playing with my eyes closed because the game was way easier with my eyes open, which kinda defeats the purpose. I had no clue how to finish the game, or if I even could, and then gave up after like 20 minutes.
Needs a lot of development work, but it's a good start!