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(2 edits)

Agreed - the readability situation for notes that don’t need to be hit yet needs to be improved, especially for notes that sit on the very top/bottom of the field. Options I’ve considered but didn’t get to implement were greyscaling irrelevant notes and adjustable options for the game’s equivalent to Approach Rate (currently you get 2 “scans” of lookahead, with less visibility for notes in the 2nd “scan”).

Thanks for the feedback!