A unique idea, for sure!
I was not expecting a clicker game, and well it's technically not a clicker game, as you don't click.
The progression feels satisfying, as it is the rule for good clicker games. The style is minimalistic, but hey - it's consistently minimalistic and clean - I actually quite like it. Raising awareness for the deaf is just good. And you've finished all this solo, which is something to be proud of :)
Criticism-wise
It's absolutelly quiet, which is great within your narrative and message, but is also uncomfortable. There aren't really any visual effects either. It feels very empty. Since all the upgrades are for the passive income, the whole rhytm aspect as well as the different rewards, become less and less relevant as time goes on. I've got 20 notes, 20 drums and I just let the game sit there, make cash for me. After there is no point in actively playing, it just gets boring. Maybe an upgrade that boosts the reward for hitting a note would encourage more active approach :) Onto smaller things, the descriptions of the upgrades sometimes get cropped- for example flute gives an income of 2000, while in-game it says it gives 200. I imagine it just clips it after the 3rd number
Viewing post in The Deaf Musician jam comments
Wow, this is great feedback, thank you!
If I ever were to extend the game, I'd definitely add some more visual effects. I wanted to go for a minimalistic style, but it is really really empty. Like you mentioned, I should probably add some more upgrades as well. About the flute: It does increment the reward for receiving money in general (so also for hitting a note ^^). Honestly, thank you for the great feedback :)