Now this, this is something special. The core mechanic is incredibly simple, but incredibly fun and open-ended. The gameplay loop is addictive, satisfying and doesn't feel repetitive. The guns feel awesome, and the sheer amount of juice you squeezed out of everything rivals a very, very large orange ;) Again, really impressed by the VFX. Sound design is nice, clean and simple. The timing on the music and the weapons is well, perfect. The variety in enemies is just about right.
I went through a quarter of all the games in this jam and I'm pretty confident in saying yours is the best, by quite a margin. Hell, it's so good, I wouldn't be pissed off if we lost to you :D
Now, to be more critical: the intro transitions are really neat, but it really starts to feel like you're just showing it off the 3rd time around, since it's so flashy and over-the top. It's awesome the first time, but gets old fast. Another thing (nothing personal) but wherever I look, you put your name everywhere - and I absolutely understand being proud of what you've done (and don't get me wrong, the game's awesome), it just sort of makes you look unnecessarily egocentric. Another thing is the lack of variety in the level layout - the weapons change, the enemies change - great! But the rectangular arena feels very same'y in contrast. The train-carts were a cool addition, but they really just felt like another enemy on the same level. They change visually, but the game really could use some more variety in the layouts - add a few pillars, or a wall, and now the player needs to consider sight-lines! With how good the game is, as is - you could just about double the amount of content by just adding a handful of obstacles.
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Agent_Jo replies:
Thanks a lot for your feedback. I always thought obstacles were difficult because I’d have to implement pathfinding or something, but I could have probably found a workaround.
I am aware of the intro animation being annoying and yeah, I might have put my name a few too many times in the game or maybe it’s just because I throw the player in the menu ever level. But thanks a lot!
~Agent_Jo
(Sponsored by Agent_Jo)