My highscore will stay at the top FOREVER, MUHAHAHA
Agent_Jo
Creator of
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Very unique concept and great execution!
Unfortunately without a tutorial, but not too difficult to learn. It was very fun yet strategic to figure out the best solutions for problems that you yourself create. The music was very calming. I did find one bug (Details in my other post) and also lost to RNG in the second level (Started with three water buckets). Wasn't annoying though because you can easily restart each level, which fits the tone very well. The art is super clean and cutely drawn, although the background gives it a bit more of a darker tone which I'm not quite sure fits the game well.
But overall, great game. Well done.
(Though I don't buy that the duck is a chicken and it seems neither did Zaetu. Disappointing)
Agent_Jo replies:
Thanks a lot for your feedback. I always thought obstacles were difficult because I’d have to implement pathfinding or something, but I could have probably found a workaround.
I am aware of the intro animation being annoying and yeah, I might have put my name a few too many times in the game or maybe it’s just because I throw the player in the menu ever level. But thanks a lot!
~Agent_Jo
(Sponsored by Agent_Jo)
Not very intuitive to learn. A health bar and a score meter would have made things much clearer. The description on the jam page sort of helps, but it is always better to put it into the actual game instead. I do like the idea of filling in the gaps instead of the opposite. However, it doesn't really feel like a rhythm game, not even an environmental one. The theme was interpreted in a very liberal way (I'm not sure whether that's a good or bad thing).
I do like the atmosphere of the game. Well done
Was a lot of fun to play. Bullet hell and rhythm go well together. The environment felt really responsive to the music. The presentation was striking and fitting to the music. Assigning different patterns to enemies with unique attacks makes a lot of sense and works super well. The patterns are introduced well and the entire game just feels great. Good work.
Finally had the time to play it today. I sadly failed to see both the rhythm element as well as the theme. I'm not sure how they were implemented but it wasn't obvious to me. I did like the design though. The gameplay was simple yet fun although I sometimes couldn't shoot and I felt like my movement speed was too high to aim properly.
For your first game jam though, I'd say it was pretty decent. It works. Also "New Text" in the menu... <3
I think the idea of recruiting a band player by player is a great idea and it works well as "Every new player adds to the length". Although, I would have preferred it if new players added difficulty instead. Like: You start with only two buttons for the guitar and every new player adds one or two more. But this works as well.
I loved the art, the characters and the location looked really cool. The notes might need a bit more polish (I see they are stretched instead of sliced). Also, the fonts can be a bit hard to read sometimes.
The music is pretty good and I love that the new players add one new layer to the song each.
Creative idea to combine a rhythm game with a visual novel. I think it works well.
Overall an awesome entry. Thou did a great job!
Thank you a lot for playing. I learned a lot watching you play, like how I should have positioned the player frames to give the appearance of the bullets hitting the enemy, how I should have designed to board to make everything more clear and how to make sure you know who you’re playing as. Thanks again
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Wow that was fun. I really liked the movement concept and slaming all of the enemies felt amazing. It felt pretty balanced overall. The varied staged looked pretty good too altough I would have liked the game to look a bit darker, since the music and the story makes it feel like a darker atmosphere would fit. Otherwise great game. Very spooky. Oh and I would appreciate it if you also played my game. Thanks and good job