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(1 edit)

I've already try, and it works quite good. You just have to restart the level and the lighting works well. So I can add for some missions the time of the day you want with live tiles ;p But you have to add them in the package definitions to add them as simple bricks into the jsons in bricks[ ...] but it works !

I found some problems with the kill conditions of The Kerner Disquiet in the Paris escalation contract. In addition, there is Hokkaido escalation contract 161-The Dexter Discordance 1. When I complete the task, the exit will not appear. I think there is a problem with the event id referred to by "EnableExits". Please pay attention, thank you. 

At present, I have successfully modified it myself, and look forward to your repair, so that I don’t have to repair it every time I upgrade.

I also need to ask:sometimes I want to edit a contract. I need to obtain certain items in the contract to start the next task. I need to show the location of the item on the map UI. What should I do?

(1 edit)

Yeah after 400 missions ported, it's possible that I've made a mistake or two...Thank you for letting me know for the exit, I will update it (a massive update is coming). I don't think I can do something for the kill condition since it was ported from hitman 2016 and the condition doesn't seem to exist in H3 I imagine. Unfortunately, I don't think it's possible to show the item to pick on the map without a brick... I've not succeed to show it myself sorry

Here are some of my suggestions for modifying the kill condition:

In json, the statements related to the kill condition are as follows:

        "TargetConditions": [

          {

            "Type": "weapontype",

            "RepositoryId": "d075aa8e-f334-4fa1-880f-525b0e531ec6",

            "HardCondition": true

          }

        ]


This is a condition for using a shotgun as a weapon, but it cannot be displayed correctly on the UI. I tried to change it to the following and it can be displayed.

        "TargetConditions": [

          {

            "Type": "killmethod",

            "KillMethod":"shotgun",

            "HardCondition": true

          }

        ]

It's fixed !

Ok, I will see what I can do then. Maybe the framework should just add all scenes and bricks. Then it does not look like I support anything specific!

(1 edit)

Perfect thank you ! It can help you for the lighting bricks  : https://docs.google.com/spreadsheets/d/1-VCXZCIVee_3YvUSUXIqKoU42VIVF4NldSiRoX2r...