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Having the tracks as... literal rail-tracks is a very neat idea! The incinerators feel good, the animations are clean and the graphics are, while nothing spectacular, cute and easy to identify - which at this speed is all that really matters :) . The music is nice and having some notes be [you must NOT hit this] requires a lot more attention from the player. Unlocking more and more rails (and hence depth and difficulty) is a very good way of organically scaling up the difficulty over time and according to the player ability. A very good solution there.

My only problem is... I cannot, for the life of me, keep up with more than 3 tracks at once. Got to 5 incinerators a few times, but it's just too much at once. The starting difficulty of 2 at once is just right for the begginer, 3 are alright when you're in the beat, 4 is as much as my fingers could at once... Maybe it's not that there are too many tracks, but rather that each new track adds too many obstacles, or more likely that having 5 input keys clustered right next to each other is sort of impractical from the ergonomic perspective - maybe instead of having all the keys directly next to each other, have half for the left hand, half for the right. 5 input keys just makes me try to franticly find a spare finger as I see that pink son of a [curseword] on track 5 about to eat all my precious gems.

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Omg, I am totally with you with the hellish 5 track problem djfhsdkhf definitely should have made the tracks closer to each other, or remove the fifth station, literally begging for the players to have a third eye to keep up XD! But thank you so much for your great input, I barely managed to realize this idea solo-wise, but definitely will improve this game in the future updates. Btw, your narration game was great too! Love it! Thank you for checking in!

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I mean, if you're going in solo, it's an achievement to get anything finished, let alone polished and ya know - fun to play :D

Give yourself a pat on the back, you made it :)

Thankss bud!! You too! :))))