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(2 edits) (+1)

I'll start by the criticism:
- I think the 'bullets' (drops from the ceiling, things coming from bellow, etc) tend to blend a bit too much with the platform which make them hard to differentiate. Also the fact that they're waving makes them super hard to predict.
- The telegraphs for the lasers and spikes are dark and blend in the black background making them really hard to perceive while being busy dodging stuff. The telegraphs with arrows are way more readable.
- A health bar would be great.
- Lastly, I think a double jump would be more relevant than a wall jump since it's usefull in only the second level.

Now, this game looks so cool omg! The patterns right on the beat, the visuals, the juiciness, the screen shakes, the lights, everything is awesome! The songs are dope and every section is nicely used to create new patterns to dodge. The polish is impressive, this is top 3 to me (I can't decide with some other games haha)! The first level is pretty easy, but the other two are real challenges. Could not complete them yet, but I'll definitely play this game again.

Awesome entry, you rock!

(+1)

Thanks for playing! All great points. I completely forgot the wall jump even existed halfway through the jam. That's why it's not really used at all.