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Thanks for the comment!

Sorry you didn't like the battles... I mostly focused on trying to get them balanced. I may have given the enemies a bit too much hp? I'm not super experienced with making battles and enemies.

I did start out from the default spells, but I changed the numbers and did try to change some of the animations. The blood suck in particular... Well, MZ doesn't have a bite animation (at least not that I could find), and you can't really edit the animations in MZ like you could in the older makers (there's not even a colour slider),  so I couldn't make one from different animations without using effekseer, which I have no experience with. So I just found something that I thought kinda worked. I might look into finding a better animation for it online.

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There's also a plugin that lets you use animations you made in MV in MZ. https://forums.rpgmakerweb.com/index.php?threads/animation-mv-plugin-for-rpg-mak... It wasn't too distracting, but because so many enemies did the blood suck move, I kept watching it over and over going "why is there electric bolts in this animation?" The battles weren't too bad, they just took awhile, but were pretty easy. Random encounters I usually expect to be over in three turns or less, especially if I'm spamming my best attacks. It wasn't too bad - at least the battles weren't super tough - they just kinda dragged a bit.