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This took me a good 5 minutes to figure out what I had to do. I think the biggest issue I had was fighting with the teleport locomotion. Definitely, not needed. This would work so well as a stationary experience seated or standing if you put the player right in the middle of all the floating asteroids and let them rearrange them. I would even go further and prevent the player from giving the fat astronaut any lift and just have a fun minigame with all the pieces and arranging them in a Rube Golberg machine type layout to get to the exit. As C-Through already mentioned the permadeath was killer for me and I couldn't figure out why I could move some of the platforms but not others. This has a lot of potential for a fun game!

Thanks! The teleport was mostly for people with really really tiny rooms and had to get around the other side of the floaty islands! It may be a bit too subtle but some of the islands kinda bob around which are the ones that need to be "solved" while fixed ones are essentially in place already as part of the picture you need to complete. It's sounding like I perhaps should have colour coded them to make it more obvious which ones are "locked". The permadeath and snap were meant to be options but never made it to the build as we ran out of time! Thanks for the feedback!

 

Oh yeah the floating islands are really subtle. I didn't even notice the infinite lives and snap on options! Oh if we all had an extra day of gamedev...