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blobworks

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A member registered Jan 12, 2021 · View creator page →

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Thanks, pretty happy with the cam / worlds only being visible through cam! Yeah you're right about the instructions! Should have included more text and maybe even a 3D model of the bug itself before you picked up the laptop to be more clear, was hoping the trailer would suffice as tutorial but appreciate not everyone has time to watch it! Thanks for the feedback.

Yes, the total lack of depth perception makes it really challenging to spray accurately let alone flipping left / right / front forward due to the cam nature! Yeah the movement is only front and back, if I had more time I would have included it as a togglable option because some people felt uncomfortable with the left/right strafing.

Ah thanks for pointing that out, have done so! 

This is great, some very nice puzzles! I was especially impressed when my none gamer gf solved the "organize game" puzzle before I did, almost immediately, in fact! 

I did have some trouble matching the gestures even when they are visually overlapping with the spell guide, but overall it was really fun! 

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Through the laptop you will find glitchy area, and somewhere within the glitched zone there is a green little bug moving around, hunt down all the bugs with your spray in the other hand to progress to the next level! 

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Please check game page for trailer. 

The world may look okay, but secretly underneath it is filled with glitches, through the webcam of your trusty laptop, you can reveal them and exterminate them with your spray. This challenges your coordination as you will be trying to do things looking only the mirror image as the real world appears totally normal, but the opposite world is anything but! 

Very cool to zoom into a table top game like this and take the role of each piece, nice idea! 

Thanks very much for the feedback! 

Thanks! The teleport was mostly for people with really really tiny rooms and had to get around the other side of the floaty islands! It may be a bit too subtle but some of the islands kinda bob around which are the ones that need to be "solved" while fixed ones are essentially in place already as part of the picture you need to complete. It's sounding like I perhaps should have colour coded them to make it more obvious which ones are "locked". The permadeath and snap were meant to be options but never made it to the build as we ran out of time! Thanks for the feedback!

 

I had a bit of arm shake, but other than that this was hilarious in the best way possible, very nicely done! 

Would love to watch a little vlog or something of you covering the system you made here! I remember seeing those little videos of what looked like ping pong balls coming out of an SMG on the discord on day one..! Very cool indeed.

The little planet is very cool, I always did wonder what it'd feel like to quickly run around a planet like in Outer Wilds but in VR :) 

Had some issue with the shotgun tilting and due to the lack of sights, the alignment has to be perfect between two controllers to line up the gun straight, which means for us camera based headset users, the occlusion becomes a bit of an issue for one of the controller, so between those two quirks I end up just hip firing it, which oddly made it even more fun. 

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Thanks! Hope you got to check out the wrist "astrocam" too on your left wrist when the astronaut rolls :D 

I do agree the permadeath is a bit much, there were certainly plans for "difficulty" settings and other options on the first scene, alas, we ran out of time :') 

Trailer here :)