Interesting concept. I was expecting it to be like pac-man ghosts hunting me down, but noticed that they move away from you if you move into the light, I like it. The game definitely needs to give some goal or incentive of something for the player. How do you feel about the player holding a light himself? Or are you designing around the player being blind to both what's around and the fog of war areas of the map?
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Thanks for the feedback! The primary concept is a struggle between the bearers of the light, and the creature that lives in the darkness, I'm experimenting with putting philosophical ideas into the mechanics of games instead of just the narratives. So he's not getting a light :-) But I am thinking about putting extra lights into the maze that the Minotaur can extinguish and the Spartans can light. I'll be adding atmospheric fog, etc., hopefully that can help with the concept. I might make the walls into "denser" mist so they are still visible outside of torch range.