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A jam submission

Survive The MazeView game page

Right-click to move. Defeat the intruders by colliding with them, but don't get caught in the light for too long!
Submitted by SDGGames — 9 hours, 12 minutes before the deadline
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Survive The Maze's itch.io page

Results

CriteriaRankScore*Raw Score
Innovation#173.6253.625
Progress#193.5003.500
Overall#392.8752.875
Fun#442.7502.750
Polish#442.7502.750
Graphics#482.8752.875
Audio#591.7501.750

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

(Optional) Changes made to your project since the start of the jam
Three major changes.
1. I learned to write shader code and completely re-did the shadow engine (which is the core component of my game)

2. I increased the performance of the game by more than 5X. (I did have a web version, but I'm still not satisfied with it, so I'm focusing on the downloadable versions instead)

3. I added a second game mode, allowing the player to play as either team, although the AI isn't written for the second game mode yet.

While I know that we will be ranked in all categories, I specifically targeted Innovation, Fun, and Progress. Graphics and Audio are a tomorrow problem :-) Also, I put a lot of fun debugging tools in there, tilde (`) to activate!

(Optional) Devlog
https://sdggames.itch.io/survive-the-maze/devlog/277162/its-time-for-the-marathon-game-jam

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Comments

Submitted

Cool game, and cool concept! I like how you've added the premise - I play as either a Minotaur, or the Spartans; it's no longer just a maze game.

It might be worth to add some in game explanations. Despite the fact, that I still play Age of Empires, I didn't realize the controls from there, apply here as well. (Even AoE was telling the player to "click the soldier, then RIGHT-click near the flag")

Add the audio! The game experience will immediately improve many times over!

It's true, that the Minotaur from Spartan mode needs an AI improvement. On my first try, I didn't meet him at all. On my second try, it just rushed full kamikaze at the Spartans, and died in the light, since I had them stick together.

So, overall, enjoyable game, and some meaningful progress made over this month!

Developer(+1)

Thank you for the feedback! I'll be putting audio and a tutorial in next! The Minotaur shares the Spartan's AI, which means that he does the exact opposite of the winning strategy right now :-/ He should be smarter soon

Submitted

Interesting concept. I was expecting it to be like pac-man ghosts hunting me down, but noticed that they move away from you if you move into the light, I like it. The game definitely needs to give some goal or incentive of something for the player. How do you feel about the player holding a light himself? Or are you designing around the player being blind to both what's around and the fog of war areas of the map?

Developer

Thanks for the feedback! The primary concept is a struggle between the bearers of the light, and the creature that lives in the darkness, I'm experimenting with putting philosophical ideas into the mechanics of games instead of just the narratives. So he's not getting a light :-) But I am thinking about putting extra lights into the maze that the Minotaur can extinguish and the Spartans can light. I'll be adding atmospheric fog, etc., hopefully that can help with the concept. I might make the walls into "denser" mist so they are still visible outside of torch range.

Submitted

Interesting idea, need sound, graphics can wait. Also it needs instructions i was trying the entire keyboard, then the mouse till i found it moves using the right button, something unusual.

It will be great to play with friends having 2 teams.

You polished a lot the game from that old version to this one i'm sure you can go further, it seems the mechanics and the engine is finished, now you can go for the sound and graphics.

Good luck!

Developer

Thank you for the feedback! I'll be putting audio and a tutorial in next!

Submitted

Hi there!

  • I played both game modes of your game. I really like the mechanic of having to out maneuver the minotaur or the Spartans depending on who you are playing as. I actually think this kind of game would be a fantastic simple 5 player game where one player is controlling the minotaur and the other 4 need to work together to defeat him.
  • I enjoyed playing the spartans more than the minotaur I felt having multiple units to move made it more dynamic. Though as stated in the description of your game the minotaur is hard to catch with them! 
  • I love the risk of having to go into the light to complete your objective
  • It looks like you have made significant progress over the last month! Keep up the good work and it'll just get better!
  • I think visually it is difficult to tell where I am going or where I am headed it would be nice if there was a marker on the ground where I last right clicked.
  • I also find it a tad frustrating not being able to see all the walls or see the maze unless a spartan is lighting the wall up. I feel like it is intended but as the minotaur I have no idea where I am going (Spartans get some light when you play as them so its not as bad)!
  • I also spent a solid amount of time falling of the edge of the map because I liked watching him fall down haha!


I think the core mechanic of your game is really fun and has a lot of room for growth and ideas. If you focus on improving visuals and adding sounds it will turn into something great!



Developer

Thank you for the detailed feedback! I've thought about making the game co-op multiplayer like you mentioned, it's just hard to demonstrate that concept in a game jam when only one person is playing at any given time :-) I will definitely look into it, though!

Submitted

Hi there!

  • I played both game modes of your game. I really like the mechanic of having to out maneuver the minotaur or the Spartans depending on who you are playing as. I actually think this kind of game would be a fantastic simple 5 player game where one player is controlling the minotaur and the other 4 need to work together to defeat him.
  • I enjoyed playing the spartans more than the minotaur I felt having multiple units to move made it more dynamic. Though as stated in the description of your game the minotaur is hard to catch with them! 
  • I love the risk of having to go into the light to complete your objective
  • It looks like you have made significant progress over the last month! Keep up the good work and it'll just get better!
  • I think visually it is difficult to tell where I am going or where I am headed it would be nice if there was a marker on the ground where I last right clicked.
  • I also find it a tad frustrating not being able to see all the walls or see the maze unless a spartan is lighting the wall up. I feel like it is intended but as the minotaur I have no idea where I am going (Spartans get some light when you play as them so its not as bad)!
  • I also spent a solid amount of time falling of the edge of the map because I liked watching him fall down haha!


I think the core mechanic of your game is really fun and has a lot of room for growth and ideas. If you focus on improving visuals and adding sounds it will turn into something great!



Submitted

Cool proof of concept. You can really see the difference when comparing the the old version and the new. I also was unable to load the web version as noted below, but the desktop version worked for me. I did see what felt like a small bug. The game let me clip into walls which I think meant I was not marked as discovered.

Developer(+1)

Thanks for the feedback! I did forget to turn collisions back on, I was having trouble with the player getting stuck against walls in an earlier version. I should probably put that back in!

Deleted post
Developer(+1)

Thanks for the feedback! I ended up removing the web version, it came with too many compromises. Multithreading doesn't work in all browsers, I'm not sure if that was your issue or if it was due to something else. Windows is more stable :-)