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(+1)

Ayy, very nice game! Despite having to use so many keys to play, it's manageable and easy to understand for me, as 2 hands are separated both on keyboard and in-game. With the different coloured quarters it helps readability a lot, tho it's sometimes a little difficult to judge distance, but that's something you can get used to. Music fits the levels well (I haven't experienced any de-sync), so it almost feels like you're playing the music. It sometimes leads to high difficulty, but there's no lose condition, so it's fine.
Visuals are good (what's up with the egg at the top? lol).
Music is super nice too. Overall a great game.

(+1)

It's not an egg, it's a sphere! The camera's FOV is just so high the top got stretched out. I used it to keep track of the beat and I guess I just forgot to hide it lol. And I try to never have a lose condition in my game jam games - I think it's just too much to ask a player to pick up and master a completely new control system in a matter of minutes. Eliminating the lose condition means players of all skill levels are able to see my complete vision of a game while leaving them feeling, at worst, underwhelmed, instead of frustrated at being unable to get to the end (and it also means I don't have to worry too much about balancing the difficulty or about programming silly mechanics like "respawning"  :) )