On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
A jam submission

g_AudiosoView game page

Finger-tappin' rhythm game goodness!
Submitted by NickHenley — 1 hour, 19 minutes before the deadline
Add to collection

Play game

g_Audioso's itch.io page

Results

CriteriaRankScore*Raw Score
Rhythm#24.5004.500
Sound#64.1434.143
Fun#74.1434.143
Overall#83.9293.929
Creativity#313.5713.571
Visuals#473.0713.071

Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

What was your team size?
1

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted(+1)

Ayy, very nice game! Despite having to use so many keys to play, it's manageable and easy to understand for me, as 2 hands are separated both on keyboard and in-game. With the different coloured quarters it helps readability a lot, tho it's sometimes a little difficult to judge distance, but that's something you can get used to. Music fits the levels well (I haven't experienced any de-sync), so it almost feels like you're playing the music. It sometimes leads to high difficulty, but there's no lose condition, so it's fine.
Visuals are good (what's up with the egg at the top? lol).
Music is super nice too. Overall a great game.

Developer(+1)

It's not an egg, it's a sphere! The camera's FOV is just so high the top got stretched out. I used it to keep track of the beat and I guess I just forgot to hide it lol. And I try to never have a lose condition in my game jam games - I think it's just too much to ask a player to pick up and master a completely new control system in a matter of minutes. Eliminating the lose condition means players of all skill levels are able to see my complete vision of a game while leaving them feeling, at worst, underwhelmed, instead of frustrated at being unable to get to the end (and it also means I don't have to worry too much about balancing the difficulty or about programming silly mechanics like "respawning"  :) )

Submitted(+1)

Really simple idea, but adds so much dimension! Love the two handed stuff. I feel as though maybe there could be more differentiation between hits that are with both hands (maybe add a little glow or something), as it gets a little confusing later on. I also find it incredibly funny that both our games hardest levels use the same time signature! Overall, the game felt really good, super strong sync. Really nice submission, keep at it!

Submitted

really clean. I enjoyed it and I appreciate it. The hard difficulty was especially really cool and rhythmic.

Submitted(+1)

I liked the split controls and enjoyed the game most at the easier pace.

As the game got harder (even during the easy level) I found it more difficult to focus on the core gameplay elements, the pulsing egg and the horizontal lines near the circles started to get a bit distracting. I ended up going a bit cross eyed as it got more intense but it was a enjoyable game to play.

Submitted (2 edits)

Whoa, this is super challenging! Nice idea and execution, very polished. The tracks are great. I didn't notice desync.

Submitted

This one is very fun liked a lot the double hand stuff :D

Submitted

That was fun! Couldn't feel any delay/desync though, was fine on my end. 

Submitted

Great game! It challenged our coordination but it was pretty cool. The 4 tracks were also great, our favorite was the second one, Confident Strutt. Great submission! If you can, go play our game, we would appreciate it :D

The game is way too hard even on the easy difficulty, but it might be just me that sucks at rythm games, but other than that this game's a banger

Submitted

Well, its pretty polished. A bit overwelming for my taste, but absolutely enjoyable!

And the soundtrack is pretty lit!