Really good use of the theme and I really like the idea but sadly the controls often times left me feeling unable to perform the tasks that I wanted to and in a precision platformer where every little mistake hurts you it made the game a lot less fun to play then I think it could have been. The main problem is how a wall jump is executed when you try to wall jump you would be going right into the wall then when you jump now you lose speed because your inputs make you go slower so the way to get more speed on the jump is to go the opposite direction but that's a really weird input to do and often times put me in a situation that was again not favorable and doing multiple of those in a row is very very hard. Now the level designs I think are really good and if I felt like I could use the movement to its full extent I think the levels really use the tools you give the player to there full extent and that's great. in terms of music its great I love it, in terms of art also great and I love well done on both those fronts just a shame about the controls.
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Big thing that a lot of games do to fix this problem is a sliding mechanic where when you go to a wall that you can wall jump off of and you slide down it slowly and then once you jump you are released and this give you time to figure out what kind of jump you want to do I would also say go play celeste if you want the best implemented wall jump ever to be made