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(1 edit)

Haven't been around much to actually work on it lately but tonight I decided to just knock out the main menu



The artist offered to supply the original high res PSD so I  decided to implement it, might go with e-scape or e>scape for the proper title of the game, who knows. Didn't really know how to introduce the title so I went with a pretty basic animation into wipe out.



Decided to make the rotating pictures the actual levels you'll be visiting. It's hard to come up with a y2k aesthetic as far as in game graphic design as it can be either very simple and to the point or highly detailed with a lot going on.  I wanted to keep it generic though like one of those weird CDs that would install some fancy looking bloatware or an abstract MMO login screen.  Most of it came down to scrolling stuff together and creating happy accidents.



Next I'll probably do the actual level select and options, I want to make it so that you can see your completion on each level, so the game isn't linear at all. Maybe Level is too gamey of a word, maybe more like Area? Location? 

damn that looks hella good