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The music and title art in this game are fantastic. The opening sequence sounds soo good on my subwoofer/studio monitors. Really good job with the sound design.

The storyline is straight outa the 90s. It's literally Judge Dredd, a cult classic which I really enjoyed at the time. There is a scrolling text but it almost looks like it's scrolling over a movie background. It's probably just a very well done sprite animation though. Very cool atmosphere.

The main character is an enforcer with futuristic technology that is able to determine if what is being said is the truth or a lie in order to help administer the law. Such a cool concept.

The backdrops are all custom, the sprites are all custom and it feels like it's own world. That combined with the creative use of a lighting engine is one of the reasons this entry feels captivating.

The menus and icons all stick to a low color palette which keeps it all stylized in the same vein as to not make anything feel out of place. It's cohesive and well executed.

You have four equip slots and four skills. Enough to give the player something to look at but not analysis overload. I think this too was done well.

The game doesn't start you at a beginning point, but instead in the middle of a story. Which can go wrong if not executed properly, but this game doesn't force feed a book of lore down your throat because you don't really need to know every detail to enjoy the story. I think this is a good approach to storytelling.

The maps open up but don't feel too big and there are some arrows telling you where the transfer events are when you look for them. This is a good idea so people don't miss entire maps because they didn't know that there was a transfer event. I think adding a mini-map that you could toggle on and off would be an additional helper. 

The character moves around slow but you get a motorcycle to ride around on and it really takes advantage of the spacing on the maps. Very well executed use of space to move speed ratio.

Since the game isn't very dialog heavy I think it could see an improvement with some good voice acting(VA). Anytime that you add VA, if it's not done right it will only hurt the overall game. That being said if you get the VA right, this game would really step it up to the next level.

The animations are top tier, the enemy battler sprite match the character sprites and look awesome in combat. Even the battle backgrounds match the scene that was set with the mapping. The whole experience is very cool looking and really makes first person combat fun again. 

The ending is satisfying, all of the battles feel unique and polished, you even get an optional ending Easter egg if you fed and pet the cat. (Don't tell anyone that I fed an pet a cat!)

This is a stellar example of how to make a game. It's short and sweet, it took me like 20 minutes to beat the game start to finish. Basically, this is the whole package. It's marketable and the only things I could suggest for improvement is to add some good voice acting and a mini-map. Other than that, it's flawless! Wow! You should really play this one and see for yourself!

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To be praised so much by someone I've looked up to for years is one of the greatest feelings ever. I can't find the words to express how grateful I am that you enjoyed my game.