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(+1)

Thanks very much!

It was far too ambitious, it was my first jam, first 'released' game and I had no idea how much I could try to bite off. (Plus I was streaming most of the development on Twitch, and that may have slowed things more than a little as well :)).

(+1)

Very cool man. Whats your twitch? I'll shoot you a follow

https://www.twitch.tv/ktwondersheep
I only just started streaming gamedev last week, so it's all very new and I'm finding my way (with both streaming and gamedev) - a follow would be greatly appreciated, thank you!