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Overall, this game is super enjoyable. I'm not sure what the radar does, from what I can tell it just makes the screen green. Sometimes I would be shot down from 5 people, other times I made it to 8 people without getting shot at, and it was a bit unclear what all the factors were.

It definitely fits the tiny town theme! (though it could be tinier) Could only be improved by adding a snowman, ha!

I could almost call this a puzzle game, which I think makes it a lot of fun. You need to figure out the best way to abduct the buildings without being caught, and there's a good amount of management and ordering the buildings, which I enjoyed.

The graphics are lookin' good, and the tractor beam effects is stellar. I like the variety in buildings. It definitely makes the town feel nicer than every house looking the same. I really enjoy the cool color palette. (as in cool colors, granted the palette is also super rad)

The tractor beam sound effect is great, and I love the little explosion noise it makes when the house is gone. Ha!

That ties in with the humor. The little crater that appears after you destroy a building gets a little chuckle out of me every time.

I love the mood you created here. You're always on edge, because you just might get caught, but the nighttime aesthetic makes it feel relaxed.

All around, this was a good time. Thanks for the game!

thanks for the feedback, glad you enjoyed it. definitely should have had some more clarification in game for what these things do, retrospectively... 

starting the game, 7 people need to see you for you to get shot down. for every "target" you abduct, that number increases by one. abduct the wrong house, that number decreases. something to add some interesting balancing around round 7-8, once more factories start appearing.

speaking of factories, the point of the radar was originally to see the weighting of the different buildings: camps are 1, houses and windmills are 2, and factories/apartments are 3. these numbers decrease by one on the diagonals... was a last ditch effort to make it clear to the player what buildings are scary etc...

hopefully that clears a couple things up, thanks for playing!