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thanks for the feedback, glad you enjoyed it. definitely should have had some more clarification in game for what these things do, retrospectively... 

starting the game, 7 people need to see you for you to get shot down. for every "target" you abduct, that number increases by one. abduct the wrong house, that number decreases. something to add some interesting balancing around round 7-8, once more factories start appearing.

speaking of factories, the point of the radar was originally to see the weighting of the different buildings: camps are 1, houses and windmills are 2, and factories/apartments are 3. these numbers decrease by one on the diagonals... was a last ditch effort to make it clear to the player what buildings are scary etc...

hopefully that clears a couple things up, thanks for playing!