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I don't think it is a good idea to make any changes to bricks in the normal game or change an escalation for a custom mission. We have the tools for custom bricks now, so you can either add the existing TEMP as new raw resource or maybe even create a new entity from scratch containing just the swap. Then add that to the content pack and register with a framework.json.

Unrelated suggestion: I'd like to see your Additional Missions content pack split up into more logical content packs with better names.  You did rename your mod after all!

No idea what happened to the Lee Hong mission, but that one is completely wrong in the version I last uploaded: as flashback it lacks a subtype, so it is displayed as seasonal. Also, it would need a translated title. If I changed that one on accident while mass-editing other things I'm sorry! I will upload a fix just for that soon.

Regarding making items available, I did think about it but don't have a clear opinion yet. It would be easy to add all non-unlockable items to loadout with a framework mod, but IOI would probably not like that and it would be a mess in the item menu. A more selective approach as a content pack could work, but the question is which items to include. Feel free to propose something in the private alpha forum.

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I agree with you with the changing of original bricks. I just have no idea how to create a new one or edit bricks... I'll ask to Kevin Rudd but if you know, please be my guest ! Then, I won't change my 3 escalations. You can just do the swap for the two bricks and called them in packagedefinition v2 or something and do the same in his CYA Marrakesh. It would be great but again I'm sorry, I don't know a thing about brick editing...

Renaming the packs could be a good idea too, do you have any  ?

The Lee Hong thing was my bad sorry, I tested with flashback to have a bigger picture but it's better as featured withtout the quotes.

Would there be any way to have a big picture like a main mission for Garden Show but keeping the live tiles ?? 

Everything works great, thanks again for all the effort !!! It's getting bigger each time !

I sent a message to you in the alpha forum for some other things ;p

I outlined the process for bricks in https://itch.io/post/4229594

In your case it is a bit easier as you just want to edit an existing brick, so you can use that as a starting point.

I don't think custom contracts should claim to be big missions unless they provide a similar level of content than a regular bonus level. That said, live tiles apparently only work for small tiles according to their resource names. But I haven't tried forcing them to be big. Garden show might be a reason to look into that again.