- In the latest update I added
room_pack_reuse_tilemaps
that you can set totrue
before loading if you want tiles to go into existing tilemaps over creating new ones. I’ll mention it in documentation for the next release. - If it says “please assign an evaluator script”, that means that your
room_pack_eval_script =
doesn’t run by the time you are trying to load a room via GMRoomPack. - You can see a handful of
room_pack_store_*
functions in the documentation - you can remember what each room loaded and then delete that.