Hello. I’m using GameMaker Studio 2.3.3.574. I've some issues when I load a room:
- I'm using tilemap collision but when I load a new room (with the collision layer have same name), it is create as new layer. How can I keep same id to keep collisions?
- Can't execute code for inst_725338A6:Properties - please assign an evaluator script to room_pack_eval_script (see doc). I have seen the documentation but the function: room_pack_eval_script = live_execute_string; don't shows any error message. It appears several times with other objects. Can it have "Variable Definitions"?
- Can rooms be progressively deleted? I load the rooms and I would like to free up memory as you go forward and load new rooms.
Sorry for my English, and thanks in advance.