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(+1)

This means that GMS2 corrupted one of the scripts (GMLive_exec in this case) during import - removing the script and re-importing will fix it. Failing that, rename YYMPs file to be a ZIP, extract it, and copy-paste the code from said GML file by hand.

I added a mechanism to check for missing scripts (and show a slightly more meaningful message), but it doesn’t detect a few of these due to execution order no longer being reliable.

"rename YYMPs file to be a ZIP, extract it, and copy-paste the code from said GML file by hand.".

Life saver. Copied everything by hand, scripts, objs  and the GMLive Folder. Works a charm. Thanks mate. ^

Extracting the YYMPS and copying in the script did the trick. Working now, very cool!

Thanks for the help!