You are too kind. In the next version I hope to extend the mechanics of the puzzle aspect more into the level design. But first need to get the camera working properly so that levels can have a larger initial layout. This current ver. uses a static build that I hacked into acting like a camera would... If I had been able to use the first few days more effectively and not trying to figure out team stuff, then there would have been SFX as well as a few other niceties. SFX was the very next thing on the todo list before the deadline hit me like a wall of bricks.