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(+1)

Beautiful pixel art and animations. The characters and enemies were gorgeous. It seems like you can bypass most of the level by repeatedly pressing the jump key. Beautiful music, some sfx would have been really awesome as well. It was a bit counter-intuitive how using your arm changed the player's alignment, I feel like this could be a great idea for a puzzle platformer. Great job!

(2 edits)

You are too kind.  In the next version I hope to extend the mechanics of the puzzle aspect more into the level design.  But first need to get the camera working properly so that levels can have a larger initial layout.  This current ver. uses a static build that I hacked into acting like a camera would...  If I had been able to use the first few days more effectively and not trying to figure out team stuff, then there would have been SFX as well as a few other niceties.  SFX was the very next thing on the todo list before the deadline hit me like a wall of bricks.