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Be careful ThePurple! Pseudo 3D graphics are generally solvable with a lot of hard work but 3d gameplays are totally another thing.

JJXB already had a bloody lesson with River Ransom City here ^-^

Character moves in 3 dimension but all we have at most is y position of main character. Without y position info we can not transfer other characters to 3d space!!!

Back to Excitebike, that's obviously 3d gameplay because the bikes can fly in the air but with current ram map info, all we have is:

0x03D4 : coord y some kind of vert pos, not quite though

That's even worse than River Ransom City here :(

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Yeah, I can certainly see where the problem would lie! Now, I think with my shift in direction, it will be a lot easier though... But I still need to figure out how to convert y coordinate movement on a ramp, and convert it to z coordinates... And only while in the air, or going over a ramp. However, I'm not exactly sure how I would perform that feat, since the y axis is also used to move around bikes and such while they are on the ground. Is there a script, or an example of one on another 3dn thing that this could use?

Maybe only have y change to z whenever the up or down keys are not pressed? This might allow lanes to be changed without messing up the ramp physics... Much. It might look a bit glitchy if it is possible, but again, I'm not exactly fluent with scripting, to say the least!