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(1 edit)

You should regroup all ramp tiles into a pattern.

In script we could detect if a 2d bike  intersect with a ramp shape or not, from that intersection we could estimate its 3d y and z. It's still a trial and error process though.

Other things will complicate the situation for example: 

- two bikes one on ground, one in the air have the same x  and a shadow, how to matching? 

- the bike goes through and intersect with two consecutive small ramps, how to interpret?

In principle it's doable but it's still very big challenge scripting wise at least for me.

Just  pass me your wip  3dn, i will see what can i do with it.

It certainly sounds doable, but I agree, very very complicated...

And yeah, I will adjust the ramps to do that, I haven't even started messing with those yet though, I am focused on making sure this works for the most part, before I pu t more work into it.

And sure, I can pass that along! Just know that like in the screenshots, it is rather messy, as I haven't gotten that far into the process yet!

- 3dn Excitebike File -

I said you should regroup the ramp with the meaning that later on we can detect intersection between a bike and a ramp :D

I will give it a try tomorrow. Gonna take a sleep now.

Good night to all of you!

Ooohhh... Alright, I getcha! x3 I should have done that before sending it in... Hmm... There are also a lot of ramps and hills in the game, will that need to be done to all of them? But sure, go get some rest, goodnight!