Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Damn, this is really good. I think this might be the most polished game in this game jam.

I really like the dark and broody graphics, really sets the mood and atmosphere. I especially like the 2.5D shadow effect you got there. Movements are ok, although you can't really control yourself mid-jump, making some precise jumps a little difficult. Music is great. The story/plot is really intriguing and teases the audience well.

Some complaints: I can't tell if I am being hit or I'm the one hitting, as the animation/particle effect is really hard to see (maybe I'm blind lol), a human "hurt sound effect" would do nicely.  I can't exit out of "item drop" mode, meaning I have to drop something if I want to look at an item. Also, being able to look down would be nice, as I can't figure out if a ledge drop is safe or not (is that what the rope is for?)

But all in all, real fine work you got there.

Thank you so much for playing, I'm glad you enjoyed it! You're not the first person to mention about the damage so I'm definitely going to have a look at ways of improving that yeah.

Regarding dropping down ledges, in the full game all long "vertical" sections will have ropes yeah (or something similar) - the idea is you will be descending into the unknown, but you won't be forced to jump/fall and potentially take damage. In that demo level the last "ledge" is a blind drop yeah - which is a bit of a mean thing for me to put in, but I wanted to make sure the player couldn't get back up :D

Thanks again for playing and for the feedback, it's all very useful!