Gave it a shot. An alright idea for the aesthetics for the game. A couple of notes from my ~10 minute session:
- I played with 1600x900 windowed resolution, the UI doesn't seem to scale with the resolution.
- The difficulty curve seemed inconsistent. Minigolf isn't really a complex concept but the first and second levels felt a bit crammed with level mechanics whereas the third looked like a simplish jump.
- The second level didn't have a kill trigger on the bottom. The ball didn't automatically revert to previous position after reaching the bottom (and I couldn't move either)
Otherwise it doesn't look too bad, although changing the default button textures and fonts will make a big difference in the game looking like itself. It's easier to test with people when the UX looks and feels good!
👍