Appreciate the feedback greatly! Thanks for taking the time to write it up.
Definitely feel where you're coming from on all points; Totally agree, the UI is nothing short of disastrous as it stands, gonna have to take the plunge and conjure up a coherent design sometime in the near future, or at least make the placeholder stuff a little more robust.
Never really thought about the wild variance that way until now, do you reckon limiting hole lengths and tile types at differing difficulty levels would be a decent route to go in order to alleviate the randomisation's affect on the player's experience?
Kill triggering on falling off the hole has been fixed as of now also, total oversight on my end, too used to spamming F in frustration when i fall off!