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This is great! The animations were all really clear and snappy (pun intended) and the gameplay was unique  and fun! It was really satisfying corralling the robots especially in later levels when there was a bunch of them. The little dialogue from the player as you went through was also a really nice touch.   As for some minor criticisms, while I think having checkpoints was definitely really good, I wish it was a little more clear when you hit one. I also wish there was more of a way to direct where you were kicking robots since sometimes they just get stuck too high or low on the y axis and you kind of just have to wait for them to move down or up. I also wish it was a little more clear where the robots lasers were on the plane, as I had a few times where I felt like I should have been hit but wasn't and vice versa. Overall, really solid and fun entry. Congrats!

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Thank you for giving it a try ! (and for the pun) :D
The checkpoint feedback would be pretty easy to implement and useful to the player,  I'll definitely add that, thanks for the tip ! As for not being able to push enemies vertically, I think that's the biggest gameplay problem right now and I'll probably address it post jam. I'm thinking of adding an upward and downward kick, hopefully it will fix the issue. For the laser, my placeholder art had a transparent glow at feet level to make it easy to see depth but z order issue made it kind of weird sometimes with the glow being over some characters, so I should make it on another sprite to make it of low z order and I though I could get away without it in the final art, I guess I was wrong ^o^

Thank you for the valuable feedback and thank you for playing :D