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(+1)

Excellent graphics and sound!

Following up on your reply to Misterm about dashing, I see a way it could work: if you treated air-dash and ground-dash as two separate moves, you could map air-dash to pressing jump again in midair and separately map ground-dash to a double direction tap. Having four action buttons to manage can get in the way of the game flow on a keyboard.

Hey! I appreciate your suggestion, goodbunnystudio! Thank you very much! That's something that I'll definitely be experimenting with. Maybe... a keybinding system could solve this problem. Or, I'll have to rethink the control system. Having the dash button the same as the jump button bothers me, because the change of behavior using the same button may confuse some (or a lot) of players, as I never have seeing such arrangement in any game (as far as I can remember) that I've played. Either way, I'll consider this matter properly in future versions.


Cheers!

(+1)

If you need some precedent for pressing jump again in midair doing something different, think of Sonic the Hedgehog's "homing attack" from any game where he has that.

Thanks for the reference! I'll watch some gameplay videos to see how it is.